Wednesday, May 9, 2007

Chapter 1


We reviewed chapter 1 today.
I showed you some very interesting 1950s
TV commercials about persuasion.
HOMEWORK:
- Read chapter 2 for next class
- Do chapter 1 questions for next class
Here is a summary for chapter 1:
Chapter One: Analysis
Animal Farm is a satire on the Russian Revolution, and is one of the best 20th-century examples of allegory, an extended form of metaphor in which objects and persons symbolize figures that exist outside the text. As its title suggests, the setting for this fable-like novel is a farm, and the bulk of the characters are the farm animals themselves, all of whom symbolize various revolutionary figures or political ideologies.

The opening chapter introduces the theme of revolution that dominates
Animal Farm, as well as introduces the farm animals who are less notable for their individual characters than for the political figures they will symbolize in later chapters. Old Major is the central figure in Chapter One. He lights the spark of revolution on the farm, and symbolizes the idealistic revolutionary leaders whose ideas served as the catalyst for revolution in Russia and more general within the Communist movement. His statement that "the life of an animal is misery and slavery" echoes the 17th-century philosopher Hobbes, who famously described human life as "nasty, brutish, and short".

The first chapter contains many examples of the whimsy which is scattered throughout
Animal Farm, most notably in the way Orwell describes the various farm animals in semi-human terms. We meet Clover, the mare "who never quite got her figure back after her fourth foal," an example of Orwell drawing attention to the very "animalness" of the farm animals by juxtaposing it with traditionally human characteristics and foibles. Orwell's writing style here, as throughout the novel, is plain, spare, and simple, a technique which emphasizes the fable aspect of Animal Farm; by using minimalist language and short, simple sentence structure, Orwell draws the reader's attention to the animals' perspective, a point of view which will lead to great irony as the revolution unfolds.

Friday, May 4, 2007

ANIMAL FARM


Thank you for finishing up the group map project.

We will begin our first book of the year-"ANIMAL FARM".

HOMEWORK:
*ANIMAL FARM*
-Read a note on the text (intro to the book)
-Chapter 1

Wednesday, April 25, 2007

Ship trap map project...

We worked in class on our projects in class today.

Please keep in mind that your Maps are due at the end of next class-Wednesday.
ENJOY YOUR SCHOOL TRIP!

Friday, April 20, 2007

The Most Dangerous Map Project

Today we worked in groups of 4 and you were to start thinking
of 10 setting details that you will add to your map.

I will give you 1 more class on Wednesday, then it will be homework.

HOMEWORK:
Please finish the story questions #s 15-34 for Monday.

WHAT TO DO:

The Ship Trap Map was an activity assigned individually to students to be done both during and after reading the story. The first step for students was underlining any and all details that described the setting while reading The Most Dangerous Game. They reread this information and chose 10 setting details to place on their map. Then, they skimmed the text for more information on location and placement of the setting details. Once they had gathered all of their information, they were ready to begin the map. I suggested that they do a rough copy of detail placement. They created their maps with colored paper, colored pencils, markers, etc. After the maps were complete, students presented their maps to the class.

Thursday, April 19, 2007

Movie part two


We finished "THE MOST DANGEROUS GAME" movie in class.
HOMEWORK:
Finish questions 11-14 for next class Friday.
Tomorrow I will be telling you about the group art project for the story.
Here is what we watched today:
Several hours later Eve asks Rainsford to help find her brother. Zaroff's men carry the dead Martin into the trophy room. Zaroff has his men chain Rainsford, and he carries off Eve. Then he explains his game to Rainsford: he will give him a knife and one day's start, or he will be tortured if he refuses. Zaroff implies that the reward of the hunt will be Eve; but if they survive till the next dawn, he will free them both. Rainsford and Eve make a trap from a falling tree. Zaroff starting at midnight trips the trap with an arrow; then he returns with a rifle and calls for his dogs. A spear Rainsford buried stabs one of Zaroff's men. Rainsford and Eve flee through the swamp and climb a tree. Rainsford says he knows now what the animals he hunted felt. By a waterfall Rainsford fights with a dog; Zaroff shoots, and both he and the dog fall into the waterfall. Zaroff's man grabs Eve. After dawn in the castle Rainsford comes in, and Zaroff congratulates him. Zaroff reaches for a gun, and they fight. Rainsford defeats Zaroff and another man in turn, finally stabbing Zaroff with his own arrow. Rainsford takes the gun and shoots a pursuing man. He and Eve escape in the boat as Zaroff dies.

Wednesday, April 18, 2007

Movie part one


We watched the movie version of "THE MOST DANGEROUS GAME" pt. 1

Please finish questions 1-10 for next class.

On Thursday we will finish watching the rest of the movie.

Here is what we watched last day:

On a cabin cruiser the captain suspects the charts near a certain island. A doctor notes that animals killing to survive are called savage, while humans hunting for sport are considered civilized. He asks big game hunter Robert Rainsford (Joel McCrea) if there is as much sport for the tiger. Misplaced buoys cause the ship to run aground and sink. The captain and the doctor are killed by sharks, but Rainsford swims ashore and finds an old castle. Count Zaroff (Leslie Banks) says that survivors of a previous wreck are still in the house. Rainsford meets Eve (Fay Wray) and her brother Martin, who are stranded there. Zaroff has read Rainsford's books on hunting. He hunts at night, and a guest has been missing for three days. Eve spills her tea on purpose and mentions danger while Zaroff is talking about his hunting and how it began to bore him until he found a new animal, the most dangerous one. While Zaroff plays the piano, Eve tells Rainsford that two men have disappeared from the trophy room. Zaroff takes the drunk Martin into the trophy room as Eve and Rainsford retire to their rooms.

Thursday, April 12, 2007

THE MOST DANEROUS GAME INTRO.


Last class we read a bit of the short story "The Most Dangerous Game".

Here is a look at what we talked about in class.


ABOUT THE AUTHOR:


Richard Connell was born October 17, 1893, in Duchess County near the Hudson River in New York
State—not far from Theodore Roosevelt's homestead. At the age of ten, he started writing for the
Poughkeepsie News−Press, his father's newspaper, as a baseball reporter. Later, while attending Georgetown
College in Washington D.C., Richard served as secretary to his father in Congress. Following his father's
death in 1912, Connell enrolled at Harvard University where he served as editor for both the Daily Crimson
and the Lampoon. After Harvard, Connell went to work for the New York American, a newspaper in New
York City. He also served with American forces in World War I. In 1925, following the publication of "The
Most Dangerous Game," which won him the O'Henry Memorial Award for short fiction, Connell moved to
Beverly Hills, California, where he continued his career as a freelance writer.


SETTING:


"The Most Dangerous Game" is set sometime after the First World War on a remote, tropical island in the
Caribbean, known by sailors as Ship−Trap Island. Among those sailors, it has a mysteriously ominous
reputation and is given a wide birth by knowledgeable sea captains. Those passing near it sense an elusive,
indefinable sense of evil. Ship−Trap Island is somewhat removed from the regular sea route between New
York and Rio de Janeiro, but not so far to avoid the occasional passing ship. The island is covered with a
dense jungle that extends all the way down to its treacherous, rocky shoreline. On one side of the island, a line
of giant, jagged rocks, capable of sinking any ship that ventures into them, extends from the shore, lurking
just below the surface of the sea. It is this line of rocks that gives Ship−Trap Island its name.


HOME WORK DUE FOR FRIDAY:
Classmate Interview Story

Wednesday, April 11, 2007

Mr. Noda and Level 3


Welcome to your class board!


Please use this site to remind you of your home work, and to check what's up coming in our class.
Please finish your partner profile for Friday!
GOOD LUCK!!!